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platformerpower:

Spelunky 2 gameplay trailer was just released today. (TBA 2019 | Steam + PS4)

(Source : platformerpower)

pixelartus:

The Messenger is now available on Steam and Switch

(Ninja Gaiden + Shovel Knight + Metroidvania + 8-bit / 16-bit switching mechanic)

(Source : pixelartus)

alpha-beta-gamer:

Override: Mech City Brawl is a spectacle-filled mech fighting game that sees supercharged mechs smashing each other (and the surrounding cities) to pieces!

Read More & Sign Up For The Beta

metroidvanias:

CHASM - Hitting July 31st

ohgoshohgoshohgoshohgosh

If you did the early access backer level on Kickstarter, you get it on the 16th instead, Nice!

Link: Chasm launch announcement on Kickstarter

Link: Chasm on Steam

(Source : metroidvanias)

metroidvanias:

Dead Cells - Hitting on Auigust 7th

waaaaaatttttttt

Link: Dead Cells release announcement on Steam

Link: Dead Cells on Steam

(Source : metroidvanias)

metroidvanias:

Death’s Gambit - Hitting August 14th!

WHAT ARE YOU GAME DEVS TRYING TO DO TO ME

Link: Death’s Gambit on Steam

(Source : metroidvanias)

pixelartus:

Bomb Chicken -  the newest Nitrome platformer - is now available on Switch. (Sidenote: the game is also coming soon to Steam)

(Source : pixelartus)

alpha-beta-gamer:

It’s Paper Guy! is a wonderfully playful puzzle adventure set in a charming paper world which you can slice up by clicking and dragging the mouse.

Read More & Play The Full Game, Free (Windows)

pixelartus:

Bloodstained: Curse of the Moon - the Castlevania III tribute is now available on Nintendo Switch, PlayStation 4, Nintendo 3DS, PlayStation Vita, and Steam.

(Source : pixelartus)

hopooo:

DevBlog #10 - Year One

Hi
It has been exactly 1 year (and 1 day) since we announced we were working on Risk of Rain 2.This update isn’t going to be about specific new systems or content, but about the overall cadence of development and what our goals are going forward.

Where are we in development?

A majority of the time spent in the last year was working on backend systems to better support the full game, and we feel that that is finally coming to completion. We are hoping to focus on content and polish throughout the next year, and prepping the game so it’s presentable to people, not just us internally.

New classes, levels, items, monsters, bosses, and of course original ones from Risk of Rain have been added. With the core systems in place we are able to start designing new content that adds new layers on top of the existing loop for RoR1. We want to make sure that there is a lot of fresh new content that adds to the fun, and we are holding ourselves to a higher standard of game design than in our previous games. We are trying our best to make sure there isn’t a lot of filler items or monsters.

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Beta Plans

Since announcing RoR2 we haven’t stopped getting emails or tweets asking about alpha/beta testing and how that is going to work. Because RoR2 is quite a complicated game, we will need to do a lot of testing for networking, progression, balance, and overall game feel.

We are getting to a point in development where we are starting to plan out how we want to invite people to start testing RoR2 and help us build a community for the long term. This will most likely start off with a small/private closed alpha that people can sign up for via a website (that doesnt exist yet). We will also launch an official RoR2 discord once that time arrives, so people can talk about the game and give feedback directly.

Based on the feedback of the closed alpha we will then plan our next steps depending on what requires more testing and feedback. Things like matchmaking require a large volume of people to properly test. We also have a couple new design directions that we want to hear lots of feedback for.

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Moving Forward

Now that we have a few games under our belts, we want to make sure Risk of Rain 2 is the best game we can possibly make and sustain. We want to include as many features as possible to build a growing community and continue to update the game into the future. Local co-op, online multiplayer with matchmaking, localization, discord servers and free updates are all things we think will help foster a community, but we would love to hear feedback on how we can keep the game active for the long haul. One of the most important things going forward is community engagement – and we will be opening up avenues for discussion later in development.

We’ve posted a RAW JUICY video from one of our playtests, bugs and all, as a milestone of where we are in development. While it’s obviously still a work in progress, it is representative of the direction we are taking the game. Please let us know how you feel - it’s really important that we begin to collect community feedback as early as possible.

Overall this has been a fantastic year of development for us, and I really feel like we’ve begun to make a game that everyone will have a great time playing. I’m sure that we will exceed everyone’s expectations by the time we are done :)

thx nerds

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deathsgambit:

Death’s Gambit releases on August 14th!

Death’s Gambit is a challenging action-RPG. Master the precise combat. Strategically plan out your attacks and face-off against terrifying creatures. Explore a non-linear “metroidvania” style world.

Steam Page

Website

New Trailer

Gameplay Trailer

Sony Blog Post

breezethegame:

I’ve improved some of combat physics and zoomed in the camera. There’s also a “Perfect Block” indicator that does a rainbow-ish thing.

(twitter re-post: https://twitter.com/Srbharris/status/993362078378405888)

(Source : breezethegame, via breezethegame)

vaatividya:

theartofanimation:

小归mist  -  https://www.artstation.com/z361474408  -  https://www.pixiv.net/member.php?id=3813913  -  http://www.leewiart.com/space/31167.html

Inspiring

(via vaatividya)

metroidvanias:

Guacamelee! 2 - PC Version Confirmed!

Thank goodness.

PS: Guacamelee is NINETY PERCENT OFF right now on Steam!

(Source : metroidvanias)